Likewise, Xbox 360, Wii U and PlayStation 3 versions will be developed if the campaign manages to raise $2.5 million. If successful, the game will launch for PC sometime in the spring of 2015 via "Steam and DRM-free digital distribution methods." Mac/Linux versions will be produced if the $1.35 million stretch goal is reached. The fundraising campaign seeks to raise $900,000 within the next 30 days. I want to make the content so cool that those who are looking from the distance now would say, “If only I had participated in project Mighty No.9.” I won’t reveal the details now, but we have even more surprising plans up our sleeves, so don’t miss the updates.Mega Man mogul Keiji Inafune has launched a Kickstarter to fund the development of his latest game, The Mighty No. However, I think that part of it is the wonder of the moment. Even those who didn’t participate in this project because of the timing, they will still have the chance to play the game when the official version is out. It resembles old games, but it’s a whole new work, and if you try playing it, you will find new ways to enjoy it, isn’t that amazing? Also, since we went through all the trouble of using the Kickstarter system, I’d like people to think of this and the game as an event and enjoy it. We probably should put all the funds into game development, but I wanted this to be a project that makes people feel that there are other valuable elements besides the game itself. To be honest, this reward costs a lot of money. If we were to make it in a way that you could actually hold it in your hands, that would raise the production costs, so we decided to separate the digital and the print-out version.
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